Decentralized Stochastic Multi-Player Multi-Armed Walking Bandits

December 12, 2022 ยท Declared Dead ยท ๐Ÿ› AAAI Conference on Artificial Intelligence

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Authors Guojun Xiong, Jian Li arXiv ID 2212.06279 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.MA, stat.ML Citations 2 Venue AAAI Conference on Artificial Intelligence Last Checked 5 months ago
Abstract
Multi-player multi-armed bandit is an increasingly relevant decision-making problem, motivated by applications to cognitive radio systems. Most research for this problem focuses exclusively on the settings that players have \textit{full access} to all arms and receive no reward when pulling the same arm. Hence all players solve the same bandit problem with the goal of maximizing their cumulative reward. However, these settings neglect several important factors in many real-world applications, where players have \textit{limited access} to \textit{a dynamic local subset of arms} (i.e., an arm could sometimes be ``walking'' and not accessible to the player). To this end, this paper proposes a \textit{multi-player multi-armed walking bandits} model, aiming to address aforementioned modeling issues. The goal now is to maximize the reward, however, players can only pull arms from the local subset and only collect a full reward if no other players pull the same arm. We adopt Upper Confidence Bound (UCB) to deal with the exploration-exploitation tradeoff and employ distributed optimization techniques to properly handle collisions. By carefully integrating these two techniques, we propose a decentralized algorithm with near-optimal guarantee on the regret, and can be easily implemented to obtain competitive empirical performance.
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