Emergent Behaviors in Multi-Agent Target Acquisition

December 15, 2022 Β· Entered Twilight Β· πŸ› Defense + Commercial Sensing

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Repo contents: .github, .gitignore, .pre-commit-config.yaml, CODE_OF_CONDUCT.rst, CONTRIBUTING.md, LICENSE.md, README.md, bin, gym, py.Dockerfile, pyproject.toml, requirements.txt, setup.py, test_requirements.txt, tests

Authors Piyush K. Sharma, Erin Zaroukian, Derrik E. Asher, Bryson Howell arXiv ID 2212.07891 Category cs.AI: Artificial Intelligence Cross-listed cs.CV, cs.LG, cs.MA Citations 1 Venue Defense + Commercial Sensing Repository https://github.com/openai/gym ⭐ 37115 Last Checked 2 months ago
Abstract
Only limited studies and superficial evaluations are available on agents' behaviors and roles within a Multi-Agent System (MAS). We simulate a MAS using Reinforcement Learning (RL) in a pursuit-evasion (a.k.a predator-prey pursuit) game, which shares task goals with target acquisition, and we create different adversarial scenarios by replacing RL-trained pursuers' policies with two distinct (non-RL) analytical strategies. Using heatmaps of agents' positions (state-space variable) over time, we are able to categorize an RL-trained evader's behaviors. The novelty of our approach entails the creation of an influential feature set that reveals underlying data regularities, which allow us to classify an agent's behavior. This classification may aid in catching the (enemy) targets by enabling us to identify and predict their behaviors, and when extended to pursuers, this approach towards identifying teammates' behavior may allow agents to coordinate more effectively.
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