Towards automating Codenames spymasters with deep reinforcement learning
December 28, 2022 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Sherman Siu
arXiv ID
2212.14104
Category
cs.CL: Computation & Language
Cross-listed
cs.AI,
cs.LG
Citations
2
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Although most reinforcement learning research has centered on competitive games, little work has been done on applying it to co-operative multiplayer games or text-based games. Codenames is a board game that involves both asymmetric co-operation and natural language processing, which makes it an excellent candidate for advancing RL research. To my knowledge, this work is the first to formulate Codenames as a Markov Decision Process and apply some well-known reinforcement learning algorithms such as SAC, PPO, and A2C to the environment. Although none of the above algorithms converge for the Codenames environment, neither do they converge for a simplified environment called ClickPixel, except when the board size is small.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Computation & Language
๐
๐
Old Age
๐
๐
Old Age
BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding
๐
๐
Old Age
XLNet: Generalized Autoregressive Pretraining for Language Understanding
๐ฎ
๐ฎ
The Ethereal
Effective Approaches to Attention-based Neural Machine Translation
๐
๐
Old Age
A large annotated corpus for learning natural language inference
๐
๐
Old Age
HellaSwag: Can a Machine Really Finish Your Sentence?
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted