My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
January 19, 2023 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
David GonΓ§alves, Manuel PiΓ§arra, Pedro Pais, JoΓ£o Guerreiro, AndrΓ© Rodrigues
arXiv ID
2301.08031
Category
cs.HC: Human-Computer Interaction
Citations
32
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision. Despite this, blind people are playing mainstream games while dealing with and overcoming inaccessible content, often together with friends and audiences. In this work, we analyze over 70 hours of YouTube videos, where blind content-creators play visual-centric games. We point out the various strategies employed by players to overcome barriers that permeate mainstream games. We reflect on ways to enable and improve blind players experience with these games, shedding light on the positive and negative consequences of apparently benign design choices. Our observations underline how game elements are appropriated for accessibility, the incidental consequences of audio design, and the trade-offs between accessibility, agency, and engagement.
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