Submodular Hypergraph Partitioning: Metric Relaxations and Fast Algorithms via an Improved Cut-Matching Game
January 21, 2023 Β· Declared Dead Β· π International Colloquium on Automata, Languages and Programming
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Authors
Antares Chen, Lorenzo Orecchia, Erasmo Tani
arXiv ID
2301.08920
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.DM
Citations
5
Venue
International Colloquium on Automata, Languages and Programming
Last Checked
4 months ago
Abstract
Despite there being significant work on developing spectral, and metric embedding based approximation algorithms for hypergraph generalizations of conductance, little is known regarding the approximability of hypergraph partitioning objectives beyond this. This work proposes algorithms for a general model of hypergraph partitioning that unifies both undirected and directed versions of many well-studied partitioning objectives. The first contribution of this paper introduces polymatroidal cut functions, a large class of cut functions amenable to approximation algorithms via metric embeddings and routing multicommodity flows. We demonstrate an $O(\sqrt{\log n})$-approximation, where $n$ is the number of vertices in the hypergraph, for these problems by rounding relaxations to metrics of negative-type. The second contribution of this paper generalizes the cut-matching game framework of Khandekar et. al. to tackle polymatroidal cut functions. This yields the first almost-linear time $O(\log n)$-approximation algorithm for standard versions of undirected and directed hypergraph partitioning. A technical consequence of our construction is that a cut-matching game which greatly relaxes the set of allowed actions for both players can be used to partition hypergraphs with negligible impact on the approximation ratio. We believe this to be of independent interest.
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