Emotional Interaction Qualities: Vocabulary, Modalities, Actions, And Mapping

January 26, 2023 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Albrecht Kurze arXiv ID 2301.11432 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
Have you ever typed particularly powerful on your keyboard, maybe even harsh, to write and send a message with some emphasis of your emotional state or message? Did it work? Probably not. It didn't affect how you typed or interacted with your mouse. But what if you had other, connected devices, with other modalities for inputs and outputs? Which would you have chosen, and how would you characterize your interactions with them? We researched with our multisensory and multimodal tool, the Loaded Dice, in co-design workshops the design space of IoT usage scenarios: what interaction qualities users want, characterized using an interaction vocabulary, and how they might map them to a selection of sensors and actuators. We discuss based on our experience some thoughts of such a mapping.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted