Streaming Software Development: Accountability, Community, and Learning
February 01, 2023 Β· Declared Dead Β· π Journal of Systems and Software
"No code URL or promise found in abstract"
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Authors
Ella Kokinda, Paige Rodeghero
arXiv ID
2302.00169
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.SE
Citations
5
Venue
Journal of Systems and Software
Last Checked
4 months ago
Abstract
People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these activities intersect and enable users to live-stream themselves playing a video game or live-coding software and game development, as well as the ability to participate in chat while watching someone else engage in an activity. Through fifteen interviews with software and game development streamers, we investigate why people choose to stream themselves programming and if they perceive themselves improving their programming skills by live streaming. We found that the motivations to stream included accountability, self-education, community, and visibility of the streamers' work, and streamers perceived a positive influence on their ability to write source code. Our findings implicate that alternative learning methods like live streaming programming are a beneficial tool in the age of the virtual classroom. This work also contributes to and extends research efforts surrounding educational live streaming and collaboration in developer communities.
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