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The Ethereal
Complexity of Solo Chess with Unlimited Moves
February 02, 2023 ยท The Ethereal ยท ๐ JCDCGGG
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Authors
Josh Brunner, Lily Chung, Michael Coulombe, Erik D. Demaine, Timothy Gomez, Jayson Lynch
arXiv ID
2302.01405
Category
cs.CC: Computational Complexity
Cross-listed
cs.DS
Citations
3
Venue
JCDCGGG
Last Checked
2 months ago
Abstract
We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this puzzle for a single piece type when each piece is limited to make at most two capture moves (as in the Solo Chess puzzles on chess.com). By contrast, we study when each piece can make an unlimited number of capture moves. We show that any single piece type can be solved in polynomial time in a general model of piece types, while any two standard Chess piece types are NP-complete. We also analyze the restriction (as on chess.com) that one piece type is unique and must be the last surviving piece, showing that in this case some pairs of piece types become tractable while others remain hard.
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