Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
February 06, 2023 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart Nacke, Frank Steinicke, Jens KrΓΌger
arXiv ID
2302.02803
Category
cs.HC: Human-Computer Interaction
Citations
31
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players' fitness progression status.
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