Level Generation Through Large Language Models

February 11, 2023 Β· Declared Dead Β· πŸ› International Conference on Foundations of Digital Games

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Authors Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius arXiv ID 2302.05817 Category cs.AI: Artificial Intelligence Cross-listed cs.CL, cs.NE Citations 106 Venue International Conference on Foundations of Digital Games Last Checked 3 months ago
Abstract
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their complex functional constraints and spatial relationships in more than one dimension, are very different from the kinds of data an LLM typically sees during training. Datasets of game levels are also hard to come by, potentially taxing the abilities of these data-hungry models. We investigate the use of LLMs to generate levels for the game Sokoban, finding that LLMs are indeed capable of doing so, and that their performance scales dramatically with dataset size. We also perform preliminary experiments on controlling LLM level generators and discuss promising areas for future work.
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