MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration
February 15, 2023 Β· Declared Dead Β· π IEEE Conference on Virtual Reality and 3D User Interfaces
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Authors
Catarina G. Fidalgo, MaurΓcio Sousa, Daniel Mendes, Rafael Kuffner dos Anjos, Daniel Medeiros, Karan Singh, Joaquim Jorge
arXiv ID
2302.07909
Category
cs.HC: Human-Computer Interaction
Citations
18
Venue
IEEE Conference on Virtual Reality and 3D User Interfaces
Last Checked
4 months ago
Abstract
Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within this context, users often collaboratively view and interact with virtual 3D models, for example, to assist in designing new devices such as customized prosthetics, vehicles, or buildings. However, discussing shared 3D content face-to-face has various challenges, such as ambiguities, occlusions, and different viewpoints that all decrease mutual awareness, leading to decreased task performance and increased errors. To address this challenge, we introduce MAGIC, a novel approach for understanding pointing gestures in a face-to-face shared 3D space, improving mutual understanding and awareness. Our approach distorts the remote userΕ gestures to correctly reflect them in the local userΕ reference space when face-to-face. We introduce a novel metric called pointing agreement to measure what two users perceive in common when using pointing gestures in a shared 3D space. Results from a user study suggest that MAGIC significantly improves pointing agreement in face-to-face collaboration settings, improving co-presence and awareness of interactions performed in the shared space. We believe that MAGIC improves remote collaboration by enabling simpler communication mechanisms and better mutual awareness.
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