Animating Sand, Mud, and Snow
February 17, 2023 Β· Declared Dead Β· π Computer graphics forum (Print)
"No code URL or promise found in abstract"
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Authors
Robert W. Sumner, James F. O'Brien, Jessica K. Hodgins
arXiv ID
2302.08683
Category
cs.GR: Graphics
Citations
160
Venue
Computer graphics forum (Print)
Last Checked
2 months ago
Abstract
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes rarely leave jet trails in the sky, and most runners leave no footprints. In this paper, we describe a simulation model of ground surfaces that can be deformed by the impact of rigid body models of animated characters. To demonstrate the algorithms, we show footprints made by a runner in sand, mud, and snow as well as bicycle tire tracks, a bicycle crash, and a falling runner. The shapes of the footprints in the three surfaces are quite different, but the effects were controlled through only five essentially independent parameters. To assess the realism of the resulting motion, we compare the simulated footprints to human footprints in sand.
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