Friend Ranking in Online Games via Pre-training Edge Transformers

February 20, 2023 Β· Declared Dead Β· πŸ› Annual International ACM SIGIR Conference on Research and Development in Information Retrieval

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Liang Yao, Jiazhen Peng, Shenggong Ji, Qiang Liu, Hongyun Cai, Feng He, Xu Cheng arXiv ID 2302.10043 Category cs.AI: Artificial Intelligence Cross-listed cs.SI Citations 0 Venue Annual International ACM SIGIR Conference on Research and Development in Information Retrieval Last Checked 4 months ago
Abstract
Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Artificial Intelligence

Died the same way β€” πŸ‘» Ghosted