Using Virtual Reality to Shape Humanity's Return to the Moon: Key Takeaways from a Design Study
March 01, 2023 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Tommy Nilsson, Flavie Rometsch, Leonie Becker, Florian Dufresne, Paul de Medeiros, Enrico Guerra, Andrea E. M. Casini, Anna Vock, Florian Gaeremynck, Aidan Cowley
arXiv ID
2303.00678
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
22
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Revived interest in lunar exploration is heralding a new generation of design solutions in support of human operations on the Moon. While space system design has traditionally been guided by prototype deployments in analogue studies, the resource-intensive nature of this approach has largely precluded application of proficient user-centered design (UCD) methods from human-computer interaction (HCI). This paper explores possible use of Virtual Reality (VR) to simulate analogue studies in lab settings and thereby bring to bear UCD in this otherwise engineering-dominated field. Drawing on the ongoing development of the European Large Logistics Lander, we have recreated a prospective lunar operational scenario in VR and evaluated it with a group of astronauts and space experts (n=20). Our qualitative findings demonstrate the efficacy of VR in facilitating UCD, enabling efficient contextual inquiries and improving project team coordination. We conclude by proposing future directions to further exploit VR in lunar systems design.
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