iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations

March 06, 2023 Β· Declared Dead Β· πŸ› International Conference on Human Factors in Computing Systems

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Authors Chen Zhu-Tian, Qisen Yang, Jiarui Shan, Tica Lin, Johanna Beyer, Haijun Xia, Hanspeter Pfister arXiv ID 2303.03476 Category cs.HC: Human-Computer Interaction Cross-listed cs.GR Citations 38 Venue International Conference on Human Factors in Computing Systems Last Checked 3 months ago
Abstract
We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the fndings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confrmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.
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