Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition

March 10, 2023 ยท Entered Twilight ยท ๐Ÿ› Trans. Mach. Learn. Res.

๐Ÿ’ค TWILIGHT: Eternal Rest
Repo abandoned since publication

"No code URL or promise found in abstract"
"Code repo scraped from project page (backfill)"

Evidence collected by the PWNC Scanner

Repo contents: .gitignore, LICENSE, README.md, box_utils.py, cam_utils.py, configs, environment.yml, indirect_utils.py, intersect.py, load_osf.py, ray_utils.py, run_osf.py, run_osf_helpers.py, scatter.py, shadow_utils.py, utils.py

Authors Hong-Xing Yu, Michelle Guo, Alireza Fathi, Yen-Yu Chang, Eric Ryan Chan, Ruohan Gao, Thomas Funkhouser, Jiajun Wu arXiv ID 2303.06138 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 22 Venue Trans. Mach. Learn. Res. Repository https://github.com/michguo/osf โญ 16 Last Checked 1 month ago
Abstract
Photorealistic object appearance modeling from 2D images is a constant topic in vision and graphics. While neural implicit methods (such as Neural Radiance Fields) have shown high-fidelity view synthesis results, they cannot relight the captured objects. More recent neural inverse rendering approaches have enabled object relighting, but they represent surface properties as simple BRDFs, and therefore cannot handle translucent objects. We propose Object-Centric Neural Scattering Functions (OSFs) for learning to reconstruct object appearance from only images. OSFs not only support free-viewpoint object relighting, but also can model both opaque and translucent objects. While accurately modeling subsurface light transport for translucent objects can be highly complex and even intractable for neural methods, OSFs learn to approximate the radiance transfer from a distant light to an outgoing direction at any spatial location. This approximation avoids explicitly modeling complex subsurface scattering, making learning a neural implicit model tractable. Experiments on real and synthetic data show that OSFs accurately reconstruct appearances for both opaque and translucent objects, allowing faithful free-viewpoint relighting as well as scene composition.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Computer Vision