Frankenstein's Toolkit: Prototyping Electronics Using Consumer Products

March 23, 2023 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Ilan Mandel, Wendy Ju arXiv ID 2303.13618 Category cs.HC: Human-Computer Interaction Citations 2 Venue arXiv.org Last Checked 4 months ago
Abstract
In our practice as educators, researchers and designers we have found that centering reverse engineering and reuse has pedagogical, environmental, and economic benefits. Design decisions in the development of new hardware tool-kits should consider how we can use e-waste at hand as integral components of electronics prototyping. Dissection, extraction and modification can give insights into how things are made at scale. Simultaneously, it can enable prototypes that have greater fidelity or functionality than would otherwise be cost-effective to produce.
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