Frankenstein's Toolkit: Prototyping Electronics Using Consumer Products
March 23, 2023 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Ilan Mandel, Wendy Ju
arXiv ID
2303.13618
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
In our practice as educators, researchers and designers we have found that centering reverse engineering and reuse has pedagogical, environmental, and economic benefits. Design decisions in the development of new hardware tool-kits should consider how we can use e-waste at hand as integral components of electronics prototyping. Dissection, extraction and modification can give insights into how things are made at scale. Simultaneously, it can enable prototypes that have greater fidelity or functionality than would otherwise be cost-effective to produce.
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