The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings

April 03, 2023 Β· Declared Dead Β· πŸ› International Symposium on Mixed and Augmented Reality

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Vrushank Phadnis, Kristin Moore, Mar Gonzalez Franco arXiv ID 2304.01405 Category cs.HC: Human-Computer Interaction Cross-listed cs.CY Citations 5 Venue International Symposium on Mixed and Augmented Reality Last Checked 4 months ago
Abstract
While avatars have grown in popularity in social settings, their use in the workplace is still debatable. We conducted a large-scale survey to evaluate knowledge worker sentiment towards avatars, particularly the effects of realism on their acceptability for work meetings. Our survey of 2509 knowledge workers from multiple countries rated five avatar styles for use by managers, known colleagues and unknown colleagues. In all scenarios, participants favored higher realism, but fully realistic avatars were sometimes perceived as uncanny. Less realistic avatars were rated worse when interacting with an unknown colleague or manager, as compared to a known colleague. Avatar acceptability varied by country, with participants from the United States and South Korea rating avatars more favorably. We supplemented our quantitative findings with a thematic analysis of open-ended responses to provide a comprehensive understanding of factors influencing work avatar choices. In conclusion, our results show that realism had a significant positive correlation with acceptability. Non-realistic avatars were seen as fun and playful, but only suitable for occasional use.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted