Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task

April 12, 2023 Β· Declared Dead Β· πŸ› International Conference on Human Factors in Computing Systems

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Authors Jennifer K Bertrand, Craig S Chapman arXiv ID 2304.06165 Category cs.HC: Human-Computer Interaction Citations 10 Venue International Conference on Human Factors in Computing Systems Last Checked 4 months ago
Abstract
Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a tabletop) into a two-dimensional screen-based task (dragging-and-dropping circles in sequence with a cursor). We collected gaze (with webcam eye-tracking) and cursor position data from 51 fully-remote, crowd-sourced participants who performed the task on their own computer. We applied real-world time-series data segmentation strategies to resolve the self-paced movement sequence into phases of object interaction and rigorously cleaned the webcam eye-tracking data. In this preliminary investigation, we found that: 1) real-world eye-hand coordination patterns persist and adapt in this digital context, and 2) remote, online, cursor-tracking and webcam eye-tracking are useful tools for capturing visuomotor behaviours during this ecologically-valid human-computer interaction task. We discuss how these findings might inform design principles and further investigations into natural behaviours that persist in digital environments.
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