Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning
April 17, 2023 Β· Declared Dead Β· π Annual International ACM SIGIR Conference on Research and Development in Information Retrieval
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Authors
Siyu Wang, Xiaocong Chen, Dietmar Jannach, Lina Yao
arXiv ID
2304.07920
Category
cs.IR: Information Retrieval
Cross-listed
cs.AI
Citations
33
Venue
Annual International ACM SIGIR Conference on Research and Development in Information Retrieval
Last Checked
3 months ago
Abstract
Reinforcement learning-based recommender systems have recently gained popularity. However, the design of the reward function, on which the agent relies to optimize its recommendation policy, is often not straightforward. Exploring the causality underlying users' behavior can take the place of the reward function in guiding the agent to capture the dynamic interests of users. Moreover, due to the typical limitations of simulation environments (e.g., data inefficiency), most of the work cannot be broadly applied in large-scale situations. Although some works attempt to convert the offline dataset into a simulator, data inefficiency makes the learning process even slower. Because of the nature of reinforcement learning (i.e., learning by interaction), it cannot collect enough data to train during a single interaction. Furthermore, traditional reinforcement learning algorithms do not have a solid capability like supervised learning methods to learn from offline datasets directly. In this paper, we propose a new model named the causal decision transformer for recommender systems (CDT4Rec). CDT4Rec is an offline reinforcement learning system that can learn from a dataset rather than from online interaction. Moreover, CDT4Rec employs the transformer architecture, which is capable of processing large offline datasets and capturing both short-term and long-term dependencies within the data to estimate the causal relationship between action, state, and reward. To demonstrate the feasibility and superiority of our model, we have conducted experiments on six real-world offline datasets and one online simulator.
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