Communication-Constrained Bandits under Additive Gaussian Noise
April 25, 2023 ยท Declared Dead ยท ๐ International Conference on Machine Learning
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Prathamesh Mayekar, Jonathan Scarlett, Vincent Y. F. Tan
arXiv ID
2304.12680
Category
cs.LG: Machine Learning
Cross-listed
cs.IT,
stat.ML
Citations
4
Venue
International Conference on Machine Learning
Last Checked
4 months ago
Abstract
We study a distributed stochastic multi-armed bandit where a client supplies the learner with communication-constrained feedback based on the rewards for the corresponding arm pulls. In our setup, the client must encode the rewards such that the second moment of the encoded rewards is no more than $P$, and this encoded reward is further corrupted by additive Gaussian noise of variance $ฯ^2$; the learner only has access to this corrupted reward. For this setting, we derive an information-theoretic lower bound of $ฮฉ\left(\sqrt{\frac{KT}{\mathtt{SNR} \wedge1}} \right)$ on the minimax regret of any scheme, where $ \mathtt{SNR} := \frac{P}{ฯ^2}$, and $K$ and $T$ are the number of arms and time horizon, respectively. Furthermore, we propose a multi-phase bandit algorithm, $\mathtt{UE\text{-}UCB++}$, which matches this lower bound to a minor additive factor. $\mathtt{UE\text{-}UCB++}$ performs uniform exploration in its initial phases and then utilizes the {\em upper confidence bound }(UCB) bandit algorithm in its final phase. An interesting feature of $\mathtt{UE\text{-}UCB++}$ is that the coarser estimates of the mean rewards formed during a uniform exploration phase help to refine the encoding protocol in the next phase, leading to more accurate mean estimates of the rewards in the subsequent phase. This positive reinforcement cycle is critical to reducing the number of uniform exploration rounds and closely matching our lower bound.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
๐ Similar Papers
In the same crypt โ Machine Learning
๐ฎ
๐ฎ
The Ethereal
๐ฎ
๐ฎ
The Ethereal
Continuous control with deep reinforcement learning
๐
๐
Old Age
Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks
๐
๐
Old Age
Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor
๐
๐
Old Age
SGDR: Stochastic Gradient Descent with Warm Restarts
๐ฎ
๐ฎ
The Ethereal
Asynchronous Methods for Deep Reinforcement Learning
Died the same way โ ๐ป Ghosted
R.I.P.
๐ป
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
๐ป
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
๐ป
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
๐ป
Ghosted