Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation
May 03, 2023 Β· Declared Dead Β· π International Conference on Foundations of Digital Games
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Authors
Younès Rabii, Michael Cook
arXiv ID
2305.02131
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.HC,
cs.IT
Citations
9
Venue
International Conference on Foundations of Digital Games
Last Checked
4 months ago
Abstract
Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis. In this paper we relate theoretical work in information theory to the generation of content for games. We prove that there is a relationship between the Kolomogorov complexity of the most complex artifact a generator can produce, and the size of that generator's possibility space. In doing so, we identify the limiting relationship between the knowledge encoded in a generator, the density of its output space, and the intricacy of the artifacts it produces. We relate our result to the experience of expert procedural generator designers, and illustrate it with some examples.
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