Progressive Material Caching

May 12, 2023 Β· Declared Dead Β· πŸ› SIGGRAPH Asia Technical Communications

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Authors Shin Fujieda, Takahiro Harada arXiv ID 2305.07238 Category cs.GR: Graphics Citations 0 Venue SIGGRAPH Asia Technical Communications Last Checked 5 months ago
Abstract
The evaluation of material networks is a relatively resource-intensive process in the rendering pipeline. Modern production scenes can contain hundreds or thousands of complex materials with massive networks, so there is a great demand for an efficient way of handling material networks. In this paper, we introduce an efficient method for progressively caching the material nodes without an overhead on the rendering performance. We evaluate the material networks as usual in the rendering process. Then, the output value of part of the network is stored in a cache and can be used in the evaluation of the next materials. Using our method, we can render the scene with performance equal to or better than that of the method without caching, with a slight difference in the images rendered with caching and without it.
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