Shortest Path to Boundary for Self-Intersecting Meshes

May 16, 2023 Β· Declared Dead Β· πŸ› ACM Transactions on Graphics

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Authors He Chen, Elie Diaz, Cem Yuksel arXiv ID 2305.09778 Category cs.GR: Graphics Cross-listed cs.CG Citations 13 Venue ACM Transactions on Graphics Last Checked 5 months ago
Abstract
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.
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