Eclipse: Disambiguating Illumination and Materials using Unintended Shadows

May 25, 2023 Β· Declared Dead Β· πŸ› Computer Vision and Pattern Recognition

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Dor Verbin, Ben Mildenhall, Peter Hedman, Jonathan T. Barron, Todd Zickler, Pratul P. Srinivasan arXiv ID 2305.16321 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 12 Venue Computer Vision and Pattern Recognition Last Checked 4 months ago
Abstract
Decomposing an object's appearance into representations of its materials and the surrounding illumination is difficult, even when the object's 3D shape is known beforehand. This problem is especially challenging for diffuse objects: it is ill-conditioned because diffuse materials severely blur incoming light, and it is ill-posed because diffuse materials under high-frequency lighting can be indistinguishable from shiny materials under low-frequency lighting. We show that it is possible to recover precise materials and illumination -- even from diffuse objects -- by exploiting unintended shadows, like the ones cast onto an object by the photographer who moves around it. These shadows are a nuisance in most previous inverse rendering pipelines, but here we exploit them as signals that improve conditioning and help resolve material-lighting ambiguities. We present a method based on differentiable Monte Carlo ray tracing that uses images of an object to jointly recover its spatially-varying materials, the surrounding illumination environment, and the shapes of the unseen light occluders who inadvertently cast shadows upon it.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Computer Vision

πŸŒ… πŸŒ… Old Age

Fast R-CNN

Ross Girshick

cs.CV πŸ› ICCV πŸ“š 27.7K cites 11 years ago

Died the same way β€” πŸ‘» Ghosted