Circular Rectifiction of 3D Video and Efficient Modification of 3D-HEVC
June 09, 2023 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
JarosΕaw Samelak, Marek DomaΕski
arXiv ID
2306.06285
Category
cs.MM: Multimedia
Cross-listed
eess.IV
Citations
0
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Video acquired from multiple cameras located along a line is often rectified to video virtually obtained from cameras with ideally parallel optical axes collocated on a single plane and principal points on a line. Such an approach simplifies video processing including depth estimation and compression. Nowadays, for many application video, like virtual reality or virtual navigation, the content is often acquired by cameras located nearly on a circle or on a part of that. Therefore, we introduce new operation of circular rectification that results in multiview video virtually obtained from cameras located on an ideal arc and with optical axes that are collocated on a single plane and they intersect in a single point. For the circularly rectified video, depth estimation and compression are simplified. The standard 3DHEVC codec was designed for rectified video and its efficiency is limited for video acquired from cameras located on an arc. Therefore, we developed a 3-D HEVC codec modified in order to compress efficiently circularly rectified video. The experiments demonstrate its better performance than for the standard 3D-HEVC codec.
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