Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs

June 22, 2023 Β· Declared Dead Β· πŸ› arXiv.org

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Authors M Charity, Dipika Rajesh, Sam Earle, Julian Togelius arXiv ID 2306.13169 Category cs.AI: Artificial Intelligence Cross-listed cs.MA, cs.NE Citations 4 Venue arXiv.org Last Checked 4 months ago
Abstract
We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction within a constrained space. These agents are created by randomly generating and evolving the FSMs; sampling from pre-defined states and transitions. This environment was designed to explore the emergent AI behaviors found implicitly in simulation games such as Dwarf Fortress or The Sims. We apply the hill-climber evolutionary search algorithm to this environment to explore the various levels of depth and interaction from the generated FSMs.
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