Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
June 22, 2023 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
M Charity, Dipika Rajesh, Sam Earle, Julian Togelius
arXiv ID
2306.13169
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.MA,
cs.NE
Citations
4
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction within a constrained space. These agents are created by randomly generating and evolving the FSMs; sampling from pre-defined states and transitions. This environment was designed to explore the emergent AI behaviors found implicitly in simulation games such as Dwarf Fortress or The Sims. We apply the hill-climber evolutionary search algorithm to this environment to explore the various levels of depth and interaction from the generated FSMs.
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