KITE: Keypoint-Conditioned Policies for Semantic Manipulation
June 29, 2023 Β· Declared Dead Β· π Conference on Robot Learning
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Priya Sundaresan, Suneel Belkhale, Dorsa Sadigh, Jeannette Bohg
arXiv ID
2306.16605
Category
cs.RO: Robotics
Cross-listed
cs.CV
Citations
33
Venue
Conference on Robot Learning
Last Checked
4 months ago
Abstract
While natural language offers a convenient shared interface for humans and robots, enabling robots to interpret and follow language commands remains a longstanding challenge in manipulation. A crucial step to realizing a performant instruction-following robot is achieving semantic manipulation, where a robot interprets language at different specificities, from high-level instructions like "Pick up the stuffed animal" to more detailed inputs like "Grab the left ear of the elephant." To tackle this, we propose Keypoints + Instructions to Execution (KITE), a two-step framework for semantic manipulation which attends to both scene semantics (distinguishing between different objects in a visual scene) and object semantics (precisely localizing different parts within an object instance). KITE first grounds an input instruction in a visual scene through 2D image keypoints, providing a highly accurate object-centric bias for downstream action inference. Provided an RGB-D scene observation, KITE then executes a learned keypoint-conditioned skill to carry out the instruction. The combined precision of keypoints and parameterized skills enables fine-grained manipulation with generalization to scene and object variations. Empirically, we demonstrate KITE in 3 real-world environments: long-horizon 6-DoF tabletop manipulation, semantic grasping, and a high-precision coffee-making task. In these settings, KITE achieves a 75%, 70%, and 71% overall success rate for instruction-following, respectively. KITE outperforms frameworks that opt for pre-trained visual language models over keypoint-based grounding, or omit skills in favor of end-to-end visuomotor control, all while being trained from fewer or comparable amounts of demonstrations. Supplementary material, datasets, code, and videos can be found on our website: http://tinyurl.com/kite-site.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Robotics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles
π
π
The Cartographer
A Survey of Motion Planning and Control Techniques for Self-driving Urban Vehicles
π
π
The Cartographer
Unmanned Aerial Vehicles: A Survey on Civil Applications and Key Research Challenges
π
π
The Cartographer
A Survey of Autonomous Driving: Common Practices and Emerging Technologies
R.I.P.
π»
Ghosted
Learning agile and dynamic motor skills for legged robots
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted