SnakeSynth: New Interactions for Generative Audio Synthesis
July 11, 2023 Β· Declared Dead Β· π New Interfaces for Musical Expression
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Authors
Eric Easthope
arXiv ID
2307.05830
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.SD,
eess.AS
Citations
2
Venue
New Interfaces for Musical Expression
Last Checked
4 months ago
Abstract
I present "SnakeSynth," a web-based lightweight audio synthesizer that combines audio generated by a deep generative model and real-time continuous two-dimensional (2D) input to create and control variable-length generative sounds through 2D interaction gestures. Interaction gestures are touch and mobile-compatible with analogies to strummed, bowed, and plucked musical instrument controls. Point-and-click and drag-and-drop gestures directly control audio playback length and I show that sound length and intensity are modulated by interactions with a programmable 2D coordinate grid. Leveraging the speed and ubiquity of browser-based audio and hardware acceleration in Google's TensorFlow.js we generate time-varying high-fidelity sounds with real-time interactivity. SnakeSynth adaptively reproduces and interpolates between sounds encountered during model training, notably without long training times, and I briefly discuss possible futures for deep generative models as an interactive paradigm for musical expression.
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