Comparative Design-Based Research: How Afterschool Programs Impact Learners' Engagement with a Video Game Codesign
July 21, 2023 Β· Declared Dead Β· π Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023
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Authors
Jaemarie Solyst, Judith Odili Uchidiuno, Erik Harpstead, Jonaya Kemper, Ross Higashi
arXiv ID
2307.11903
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023
Last Checked
4 months ago
Abstract
Community-based afterschool programs are valuable spaces for researchers to codesign technologies with direct relevance to local communities. However, afterschool programs differ in resources available, culture, and student demographics in ways that may impact the efficacy of the codesign process and outcome. We ran a series of multi-week educational game codesign workshops across five programs over twenty weeks and found notable differences, despite deploying the same protocol. Our findings characterize three types of programs: Safe Havens, Recreation Centers, and Homework Helpers. We note major differences in students' patterns of participation directly influenced by each program's culture and expectations for equitable partnerships and introduce Comparative Design-Based Research (cDBR) as a beneficial lens for codesign.
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