XRLoc: Accurate UWB Localization to Realize XR Deployments

July 24, 2023 Β· Declared Dead Β· πŸ› ACM International Conference on Embedded Networked Sensor Systems

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Authors Aditya Arun, Shunsuke Saruwatari, Sureel Shah, Dinesh Bharadia arXiv ID 2307.12512 Category cs.HC: Human-Computer Interaction Cross-listed cs.NI, cs.RO, eess.SP Citations 17 Venue ACM International Conference on Embedded Networked Sensor Systems Last Checked 4 months ago
Abstract
Understanding the location of ultra-wideband (UWB) tag-attached objects and people in the real world is vital to enabling a smooth cyber-physical transition. However, most UWB localization systems today require multiple anchors in the environment, which can be very cumbersome to set up. In this work, we develop XRLoc, providing an accuracy of a few centimeters in many real-world scenarios. This paper will delineate the key ideas which allow us to overcome the fundamental restrictions that plague a single anchor point from localization of a device to within an error of a few centimeters. We deploy a VR chess game using everyday objects as a demo and find that our system achieves $2.4$ cm median accuracy and $5.3$ cm $90^\mathrm{th}$ percentile accuracy in dynamic scenarios, performing at least $8\times$ better than state-of-art localization systems. Additionally, we implement a MAC protocol to furnish these locations for over $10$ tags at update rates of $100$ Hz, with a localization latency of $\sim 1$ ms.
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