Promptly: Using Prompt Problems to Teach Learners How to Effectively Utilize AI Code Generators
July 31, 2023 Β· Declared Dead Β· π arXiv.org
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Authors
Paul Denny, Juho Leinonen, James Prather, Andrew Luxton-Reilly, Thezyrie Amarouche, Brett A. Becker, Brent N. Reeves
arXiv ID
2307.16364
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
47
Venue
arXiv.org
Last Checked
3 months ago
Abstract
With their remarkable ability to generate code, large language models (LLMs) are a transformative technology for computing education practice. They have created an urgent need for educators to rethink pedagogical approaches and teaching strategies for newly emerging skill sets. Traditional approaches to learning programming have focused on frequent and repeated practice at writing code. The ease with which code can now be generated has resulted in a shift in focus towards reading, understanding and evaluating LLM-generated code. In parallel with this shift, a new essential skill is emerging -- the ability to construct good prompts for code-generating models. This paper introduces a novel pedagogical concept known as a `Prompt Problem', designed to help students learn how to craft effective prompts for LLMs. A Prompt Problem challenges a student to create a natural language prompt that leads an LLM to produce the correct code for a specific problem. To support the delivery of Prompt Problems at scale, in this paper we also present a novel tool called Promptly which hosts a repository of Prompt Problems and automates the evaluation of prompt-generated code. We report empirical findings from a field study in which Promptly was deployed in a first-year Python programming course (n=54). We explore student interactions with the tool and their perceptions of the Prompt Problem concept. We found that Promptly was largely well-received by students for its ability to engage their computational thinking skills and expose them to new programming constructs. We also discuss avenues for future work, including variations on the design of Prompt Problems and the need to study their integration into the curriculum and teaching practice.
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