Efficient neural supersampling on a novel gaming dataset
August 03, 2023 Β· Declared Dead Β· π IEEE International Conference on Computer Vision
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Authors
Antoine Mercier, Ruan Erasmus, Yashesh Savani, Manik Dhingra, Fatih Porikli, Guillaume Berger
arXiv ID
2308.01483
Category
cs.CV: Computer Vision
Cross-listed
cs.GR,
cs.LG
Citations
3
Venue
IEEE International Conference on Computer Vision
Last Checked
4 months ago
Abstract
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for supersampling rendered content that is 4 times more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
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