Deepsea: A Meta-ocean Prototype for Undersea Exploration
August 11, 2023 Β· Declared Dead Β· π Information Technology & Tourism
"No code URL or promise found in abstract"
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Authors
Jinyu Li, Ping Hu, Weicheng Cui, Tianyi Huang, Shenghui Cheng
arXiv ID
2308.05901
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
6
Venue
Information Technology & Tourism
Last Checked
4 months ago
Abstract
Metaverse has attracted great attention from industry and academia in recent years. Metaverse for the ocean (Meta-ocean) is the implementation of the Metaverse technologies in virtual emersion of the ocean which is beneficial for people yearning for the ocean. It has demonstrated great potential for tourism and education with its strong immersion and appealing interactive user experience. However, quite limited endeavors have been spent on exploring the full possibility of Meta-ocean, especially in modeling the movements of marine creatures. In this paper, we first investigate the technology status of Metaverse and virtual reality (VR) and develop a prototype that builds the Meta-ocean in VR devices with strong immersive visual effects. Then, we demonstrate a method to model the undersea scene and marine creatures and propose an optimized path algorithm based on the Catmull-Rom spline to model the movements of marine life. Finally, we conduct a user study to analyze our Meta-ocean prototype. This user study illustrates that our new prototype can give us strong immersion and an appealing interactive user experience.
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