Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AI
August 24, 2023 Β· Declared Dead Β· π Artificial Intelligence and Interactive Digital Entertainment Conference
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Authors
Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour
arXiv ID
2308.12915
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
52
Venue
Artificial Intelligence and Interactive Digital Entertainment Conference
Last Checked
3 months ago
Abstract
In this paper, we present "1001 Nights", an AI-native game that allows players lead in-game reality through co-created storytelling with the character driven by large language model. The concept is inspired by Wittgenstein's idea of the limits of one's world being determined by the bounds of their language. Using advanced AI tools like GPT-4 and Stable Diffusion, the second iteration of the game enables the protagonist, Shahrzad, to realize words and stories in her world. The player can steer the conversation with the AI King towards specific keywords, which then become battle equipment in the game. This blend of interactive narrative and text-to-image transformation challenges the conventional border between the game world and reality through a dual perspective. We focus on Shahrzad, who seeks to alter her fate compared to the original folklore, and the player, who collaborates with AI to craft narratives and shape the game world. We explore the technical and design elements of implementing such a game with an objective to enhance the narrative game genre with AI-generated content and to delve into AI-native gameplay possibilities.
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