A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
August 16, 2023 Β· Declared Dead Β· π 2023 IEEE Conference on Games (CoG)
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Authors
M Charity, Yash Bhartia, Daniel Zhang, Ahmed Khalifa, Julian Togelius
arXiv ID
2308.13538
Category
cs.IR: Information Retrieval
Cross-listed
cs.AI,
cs.CL
Citations
6
Venue
2023 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.
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