Approximate Monotone Local Search for Weighted Problems
August 29, 2023 Β· Declared Dead Β· π International Symposium on Parameterized and Exact Computation
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Authors
Baris Can Esmer, Ariel Kulik, Daniel Marx, Daniel Neuen, Roohani Sharma
arXiv ID
2308.15306
Category
cs.DS: Data Structures & Algorithms
Citations
3
Venue
International Symposium on Parameterized and Exact Computation
Last Checked
4 months ago
Abstract
In a recent work, Esmer et al. describe a simple method - Approximate Monotone Local Search - to obtain exponential approximation algorithms from existing parameterized exact algorithms, polynomial-time approximation algorithms and, more generally, parameterized approximation algorithms. In this work, we generalize those results to the weighted setting. More formally, we consider monotone subset minimization problems over a weighted universe of size $n$ (e.g., Vertex Cover, $d$-Hitting Set and Feedback Vertex Set). We consider a model where the algorithm is only given access to a subroutine that finds a solution of weight at most $Ξ±\cdot W$ (and of arbitrary cardinality) in time $c^k \cdot n^{O(1)}$ where $W$ is the minimum weight of a solution of cardinality at most $k$. In the unweighted setting, Esmer et al. determine the smallest value $d$ for which a $Ξ²$-approximation algorithm running in time $d^n \cdot n^{O(1)}$ can be obtained in this model. We show that the same dependencies also hold in a weighted setting in this model: for every fixed $\varepsilon>0$ we obtain a $Ξ²$-approximation algorithm running in time $O\left((d+\varepsilon)^{n}\right)$, for the same $d$ as in the unweighted setting. Similarly, we also extend a $Ξ²$-approximate brute-force search (in a model which only provides access to a membership oracle) to the weighted setting. Using existing approximation algorithms and exact parameterized algorithms for weighted problems, we obtain the first exponential-time $Ξ²$-approximation algorithms that are better than brute force for a variety of problems including Weighted Vertex Cover, Weighted $d$-Hitting Set, Weighted Feedback Vertex Set and Weighted Multicut.
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