Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China

September 01, 2023 Β· Declared Dead Β· πŸ› Proc. ACM Hum. Comput. Interact.

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Authors Piaohong Wang, Zhicong Lu arXiv ID 2309.00209 Category cs.HC: Human-Computer Interaction Citations 9 Venue Proc. ACM Hum. Comput. Interact. Last Checked 4 months ago
Abstract
Live streaming is becoming increasingly popular in recent years, as most channels prioritize the delivery of engaging content to their viewers. Among various live streaming channels, Danmaku participation game (DPG) has emerged in China as a mixture of live streaming and online gaming, offering an immersive gaming experience to players. Although prior research has explored audience participation games (APGs) in North America and Europe, it primarily focuses on discussing prototypes and lacks observation of players in natural settings. Little is known about how players perceive DPGs and their player experience. To fill the research gap, we observed a series of DPG channels and conducted an interview-based study to gain insights into the practices and experiences of DPG players. Our work reveals that DPGs can effectively synergize live streaming and online games, amplifying both player engagement and a profound sense of accomplishment to players.
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