VR Accessibility in Distance Adult Education
September 08, 2023 Β· Declared Dead Β· π IFIP TC13 International Conference on Human-Computer Interaction
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Authors
Bartosz MuczyΕski, Kinga Skorupska, Katarzyna Abramczuk, Cezary Biele, Zbigniew Bohdanowicz, Daniel Cnotkowski, Jazmin Collins, WiesΕaw KopeΔ, JarosΕaw Kowalski, Grzegorz Pochwatko, Thomas Logan
arXiv ID
2309.04245
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
IFIP TC13 International Conference on Human-Computer Interaction
Last Checked
4 months ago
Abstract
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is massive, despite the current barriers to its widespread application. Nevertheless, recent trends demonstrate clearly that VR is on the rise in education settings, and VR-only courses are becoming more popular across the globe. This trend will continue as more affordable VR solutions are released commercially, increasing the number of education institutions that benefit from the technology. No accessibility guidelines exist at present that are created specifically for the design, development, and use of VR hardware and software in distance education. The purpose of this workshop is to address this niche. It gathers researchers and practitioners who are interested in education and intend to work together to formulate a set of practical guidelines for the use of VR in distance adult education to make it accessible to a wider range of people.
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