Affective Game Computing: A Survey
September 25, 2023 ยท The Cartographer ยท ๐ Proceedings of the IEEE
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"Title-pattern auto-detect: Affective Game Computing: A Survey"
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Authors
Georgios N. Yannakakis, David Melhart
arXiv ID
2309.14104
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.LG,
cs.MM
Citations
21
Venue
Proceedings of the IEEE
Last Checked
2 days ago
Abstract
This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection and game affect adaptation. In addition, we provide a taxonomy of terms, methods and approaches used across the four phases of the affective game loop and situate the field within this taxonomy. We continue with a comprehensive review of available affect data collection methods with regards to gaming interfaces, sensors, annotation protocols, and available corpora. The paper concludes with a discussion on the current limitations of affective game computing and our vision for the most promising future research directions in the field.
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