Automata Quest: NCAs as a Video Game Life Mechanic
September 23, 2023 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Hiroki Sato, Tanner Lund, Takahide Yoshida, Atsushi Masumori
arXiv ID
2309.14364
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR,
cs.MA,
cs.NE,
cs.SE
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also examine the development of Conway's Game of Life (one of the first zero player games) and related automata that have developed over the years. With this history in mind, we investigate the viability of one popular form of automata, namely Neural Cellular Automata, as a way to more fully express life within video game settings and innovate new game mechanics or gameplay loops.
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