Automata Quest: NCAs as a Video Game Life Mechanic

September 23, 2023 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Hiroki Sato, Tanner Lund, Takahide Yoshida, Atsushi Masumori arXiv ID 2309.14364 Category cs.HC: Human-Computer Interaction Cross-listed cs.GR, cs.MA, cs.NE, cs.SE Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also examine the development of Conway's Game of Life (one of the first zero player games) and related automata that have developed over the years. With this history in mind, we investigate the viability of one popular form of automata, namely Neural Cellular Automata, as a way to more fully express life within video game settings and innovate new game mechanics or gameplay loops.
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