Lyfe Agents: Generative agents for low-cost real-time social interactions

October 03, 2023 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Zhao Kaiya, Michelangelo Naim, Jovana Kondic, Manuel Cortes, Jiaxin Ge, Shuying Luo, Guangyu Robert Yang, Andrew Ahn arXiv ID 2310.02172 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI, cs.LG Citations 56 Venue arXiv.org Last Checked 3 months ago
Abstract
Highly autonomous generative agents powered by large language models promise to simulate intricate social behaviors in virtual societies. However, achieving real-time interactions with humans at a low computational cost remains challenging. Here, we introduce Lyfe Agents. They combine low-cost with real-time responsiveness, all while remaining intelligent and goal-oriented. Key innovations include: (1) an option-action framework, reducing the cost of high-level decisions; (2) asynchronous self-monitoring for better self-consistency; and (3) a Summarize-and-Forget memory mechanism, prioritizing critical memory items at a low cost. We evaluate Lyfe Agents' self-motivation and sociability across several multi-agent scenarios in our custom LyfeGame 3D virtual environment platform. When equipped with our brain-inspired techniques, Lyfe Agents can exhibit human-like self-motivated social reasoning. For example, the agents can solve a crime (a murder mystery) through autonomous collaboration and information exchange. Meanwhile, our techniques enabled Lyfe Agents to operate at a computational cost 10-100 times lower than existing alternatives. Our findings underscore the transformative potential of autonomous generative agents to enrich human social experiences in virtual worlds.
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