Ego-perspective enhanced fitness training experience of AR Try to Move game
September 26, 2023 Β· Declared Dead Β· π Applied and Computational Engineering
"No code URL or promise found in abstract"
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Authors
Chongyu Zhang
arXiv ID
2310.13698
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
eess.IV
Citations
0
Venue
Applied and Computational Engineering
Last Checked
5 months ago
Abstract
AR, a recent emerging technology, has been widely used in entertainment to provide users with immersive, interactive, and, sometimes, engaging experiences. The process of rehabilitation treatment and motor training process is often boring, and it is well known that users' exercise efficiency is often not as efficient as in a rehabilitation institution. Thus far, there is no effective upper limb sports rehabilitation training game based on the ego-perspective. Hence, with the objective of enhancing the enjoyment experience in rehabilitation and more effective remote rehabilitation training, this work aims to provide an AR Try to Move game and a convolutional neural network (CNN) for identifying and classifying user gestures from a self-collected AR multiple interactive gestures dataset. Utilizing an AR game scoring system, users are incentivized to enhance their upper limb muscle system through remote training with greater effectiveness and convenience.
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