Quand le jeu vidéo est le catalyseur d'expérimentations théâtrales (2014-2019)
October 17, 2023 · Declared Dead · 🏛 {É}ditions du Centre de Recherche et d'Histoire Inter-m{é}dias (CHRI). Le jeu vid{é}o au carrefour de l'histoire, des arts et des m{é}dias, pp.209-219, 2023, 978-2-494077-00-3
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Authors
Georges Gagneré, Cédric Plessiet
arXiv ID
2310.13717
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
0
Venue
{É}ditions du Centre de Recherche et d'Histoire Inter-m{é}dias (CHRI). Le jeu vid{é}o au carrefour de l'histoire, des arts et des m{é}dias, pp.209-219, 2023, 978-2-494077-00-3
Last Checked
5 months ago
Abstract
The meeting between the director and researcher Georges Gagner{é} and the digital artist and researcher Cédric Plessiet at Paris 8 University through experiments crossing live performance and video game led to the development of tools from game techniques video and dedicated to theatrical experimentation on a mixed stage involving physical actors and avatars. The genesis of AvatarStaging setup and AKN_Regie tool is detailed through the various research-creations on which they were formalized and used. AKN_Regie is a plugin of the videogame engine Unreal Engine, programmed in blueprint, and dedicated to real time 3D previsualization and avatar direction.
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