Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames

October 23, 2023 Β· Declared Dead Β· πŸ› International Symposium on Mixed and Augmented Reality

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Authors Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang arXiv ID 2310.14867 Category cs.HC: Human-Computer Interaction Citations 13 Venue International Symposium on Mixed and Augmented Reality Last Checked 4 months ago
Abstract
Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on player performance and experience in virtual reality (VR) exergames. By manipulating of NPC appearance (face and body shape) and voice familiarity, we explored their effect on game performance, experience, and exertion. The findings reveal that familiar NPC audiences have a positive impact on performance, creating a more enjoyable gaming experience, and leading players to perceive less exertion. Moreover, individuals with higher levels of self-consciousness exhibit heightened sensitivity to the familiarity with NPC audiences. Our results shed light on the role of familiar NPC audiences in enhancing player experiences and provide insights for designing more engaging and personalized VR exergame environments.
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