Investigating the gaze control ability of VALORANT players using a Python based tool
October 24, 2023 Β· Declared Dead Β· π arXiv.org
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Authors
Inhyeok Jeong, Takuma Nobuto, Naotsugu Kaneko, Takaaki Kato, Kimitaka Nakazawa
arXiv ID
2310.15542
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The current study investigated the gaze movements of FPS gamers in actual game environments. We developed a low-cost analysis tool using Python to identify gaze movements in real-world gaming environments. In Experiment 1, 11 middle-skilled and ten high-skilled FPS gamers performed a task under the experimental condition. Gaze position, reaction time, and accuracy were calculated during the task. Reaction time exhibited a significant positive correlation with task accuracy, suggesting that speed and accuracy were associated with higher game performance. The middle-skilled gamers had a significantly wider horizontal gaze distribution than the high-skilled gamers, and gaze distribution and reaction time showed a negative correlation. These results suggested that high-skilled players utilize peripheral vision during gameplay. In Experiment 2, 15 middle-skilled and 12 high-skilled FPS gamers performed an actual FPS game match. The gaze distribution, kill/death/assist ratio (KDA), and percentage of gaze on game information were calculated. In experiment 2, gaze locations in less important areas were positively correlated with KDA. Thus, performance was determined by the important areas where the gaze was focused rather than by the coordination of gaze position alone. Therefore, a broader range of environments is necessary to comprehend the superior performance of FPS gamers.
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