Finding the saddlepoint faster than sorting
October 25, 2023 Β· Declared Dead Β· π SIAM Symposium on Simplicity in Algorithms
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Justin Dallant, Frederik Haagensen, Riko Jacob, LΓ‘szlΓ³ Kozma, Sebastian Wild
arXiv ID
2310.16801
Category
cs.DS: Data Structures & Algorithms
Cross-listed
math.CO
Citations
3
Venue
SIAM Symposium on Simplicity in Algorithms
Last Checked
4 months ago
Abstract
A saddlepoint of an $n \times n$ matrix $A$ is an entry of $A$ that is a maximum in its row and a minimum in its column. Knuth (1968) gave several different algorithms for finding a saddlepoint. The worst-case running time of these algorithms is $Ξ(n^2)$, and Llewellyn, Tovey, and Trick (1988) showed that this cannot be improved, as in the worst case all entries of A may need to be queried. A strict saddlepoint of $A$ is an entry that is the strict maximum in its row and the strict minimum in its column. The strict saddlepoint (if it exists) is unique, and Bienstock, Chung, Fredman, SchΓ€ffer, Shor, and Suri (1991) showed that it can be found in time $O(n \log{n})$, where a dominant runtime contribution is sorting the diagonal of the matrix. This upper bound has not been improved since 1991. In this paper we show that the strict saddlepoint can be found in $O(n \log^{*}{n})$ time, where $\log^{*}$ denotes the very slowly growing iterated logarithm function, coming close to the lower bound of $Ξ©(n)$. In fact, we can also compute, within the same runtime, the value of a non-strict saddlepoint, assuming one exists. Our algorithm is based on a simple recursive approach, a feasibility test inspired by searching in sorted matrices, and a relaxed notion of saddlepoint.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Data Structures & Algorithms
π
π
The Cartographer
R.I.P.
π»
Ghosted
Route Planning in Transportation Networks
R.I.P.
π»
Ghosted
Near-linear time approximation algorithms for optimal transport via Sinkhorn iteration
R.I.P.
π»
Ghosted
Hierarchical Clustering: Objective Functions and Algorithms
R.I.P.
π»
Ghosted
Graph Isomorphism in Quasipolynomial Time
π
π
The Cartographer
Simulation optimization: A review of algorithms and applications
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted