Towards Detecting Contextual Real-Time Toxicity for In-Game Chat

October 20, 2023 ยท Declared Dead ยท ๐Ÿ› Conference on Empirical Methods in Natural Language Processing

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Authors Zachary Yang, Nicolas Grenan-Godbout, Reihaneh Rabbany arXiv ID 2310.18330 Category cs.CL: Computation & Language Cross-listed cs.AI, cs.LG Citations 10 Venue Conference on Empirical Methods in Natural Language Processing Last Checked 5 months ago
Abstract
Real-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms. We introduce ToxBuster, a simple and scalable model that reliably detects toxic content in real-time for a line of chat by including chat history and metadata. ToxBuster consistently outperforms conventional toxicity models across popular multiplayer games, including Rainbow Six Siege, For Honor, and DOTA 2. We conduct an ablation study to assess the importance of each model component and explore ToxBuster's transferability across the datasets. Furthermore, we showcase ToxBuster's efficacy in post-game moderation, successfully flagging 82.1% of chat-reported players at a precision level of 90.0%. Additionally, we show how an additional 6% of unreported toxic players can be proactively moderated.
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