Act As You Wish: Fine-Grained Control of Motion Diffusion Model with Hierarchical Semantic Graphs

November 02, 2023 ยท Entered Twilight ยท ๐Ÿ› Neural Information Processing Systems

๐Ÿ’ค TWILIGHT: Eternal Rest
Repo abandoned since publication

Repo contents: GraphMotion, LICENSE, README.md, configs, datasets, demo.py, fit.py, mld, pictures, prepare, render.py, requirements.txt, scripts, test.py, train.py

Authors Peng Jin, Yang Wu, Yanbo Fan, Zhongqian Sun, Yang Wei, Li Yuan arXiv ID 2311.01015 Category cs.CV: Computer Vision Citations 45 Venue Neural Information Processing Systems Repository https://github.com/jpthu17/GraphMotion โญ 128 Last Checked 2 months ago
Abstract
Most text-driven human motion generation methods employ sequential modeling approaches, e.g., transformer, to extract sentence-level text representations automatically and implicitly for human motion synthesis. However, these compact text representations may overemphasize the action names at the expense of other important properties and lack fine-grained details to guide the synthesis of subtly distinct motion. In this paper, we propose hierarchical semantic graphs for fine-grained control over motion generation. Specifically, we disentangle motion descriptions into hierarchical semantic graphs including three levels of motions, actions, and specifics. Such global-to-local structures facilitate a comprehensive understanding of motion description and fine-grained control of motion generation. Correspondingly, to leverage the coarse-to-fine topology of hierarchical semantic graphs, we decompose the text-to-motion diffusion process into three semantic levels, which correspond to capturing the overall motion, local actions, and action specifics. Extensive experiments on two benchmark human motion datasets, including HumanML3D and KIT, with superior performances, justify the efficacy of our method. More encouragingly, by modifying the edge weights of hierarchical semantic graphs, our method can continuously refine the generated motion, which may have a far-reaching impact on the community. Code and pre-training weights are available at https://github.com/jpthu17/GraphMotion.
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