The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

November 08, 2023 ยท The Cartographer ยท ๐Ÿ› arXiv.org

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
Survey/review paper โ€” maps the landscape rather than implementing a method.

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"Title-pattern auto-detect: The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games"

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Authors Mar Zamorano, Carlos Cetina, Federica Sarro arXiv ID 2311.04710 Category cs.SE: Software Engineering Cross-listed cs.AI Citations 2 Venue arXiv.org Last Checked 4 days ago
Abstract
Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the (semi-)automated creation of content through search algorithms. We survey the current state of SBPCG, reporting work appeared in the field between 2011-2022 and identifying open research challenges. The results lead to recommendations for practitioners and to the identification of several potential future research avenues for SBPCG.
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